Updating an old asset from a gamejam. I felt like it was time to see the difference between my understanding of maya two years ago and now. The game can be found here;
http://indiejam.dk/cigaros/
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Viser opslag med etiketten 3D Modeling. Vis alle opslag
Viser opslag med etiketten 3D Modeling. Vis alle opslag
onsdag den 4. november 2015
søndag den 13. april 2014
3d modeling and texturing
After returning from South America, I have had the pleasure to work for Amazu media doing models, textures and setup for there upcoming title; Light Apprentice
All models are made lowpoly and with very basic ramp texture. The light is then baked inside unity to avoid live light, but to still be able to make strong compositions. Above is a mockup of the room setup in Photoshop without light.
onsdag den 9. november 2011
Here is stage two on my bakery project. Its still a work in progress, but by now I have been trying out a lot of different technics in achieving the look. I have worked on top of the render in Photoshop to add on a lot of details like the cracks in the walls, the poster and the wallpaper texture. Some of the things would have been easier to do in Maya, but it was fun to try to add it on in Photoshop. Ill most likely shelf this project for a little while for now.




fredag den 23. september 2011
Long John Bike
Currently I'm working on building a Long John bike out of an old discarded bike and a lot of scrap metal. At it's present state, it's not much to look at, but with time, it should look like this.

This is a test render, so there is still tons of things I would add to this. Hopefully by next summer, I'll be up and about on this thing, taking it for a ride to Sweden with my lovely girlfriend.
This is a test render, so there is still tons of things I would add to this. Hopefully by next summer, I'll be up and about on this thing, taking it for a ride to Sweden with my lovely girlfriend.
mandag den 22. august 2011
La Boulangerie
Hi. Since the trip to Annecy this summer, I have been working a bit on a small side-project (beside the fox-project) I was sketching a small, very nice french Boulangerie down in Annecy and when I came home, I started to build it in Maya. I have decided to shelf it a bit, due to too much work at the moment. I quickly rendered out a couple of shots, so that I could show some work in-progress.
There is a lot interior stuff missing, but the main lines for the place have been sketched up so that I know roughly how its going to look. The render is hastily put up, so the front window isn't showing transparency for some bizarre reason. The gods of maya have not seen mercy in my lack of knowledge :(
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